Sean Taylor

Crash

Joost van Dreunen on how the Romeros take that the current games industry crash is 'crashier' than the 1980s crash:

Their read on the industry's emotional temperature is correct. The worry is real, the layoffs are real, and the structural disorientation is real.

But calling it "crashier" implies a collapse in demand that simply isn't happening. What's actually collapsing is a production model that never made much sense. It prioritized spectacle over fun, investor timelines over creative development cycles, and winner-takes-most market logic over the experimentation that produces the next great thing.

The 1980s crash happened because consumers stopped caring. Today's problem is the opposite: the players are fine. It's the business that lost the plot.

The declining commodities market and the increasing importance of creating culture and collateral.